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Edge of the world
Edge of the world








edge of the world
  1. EDGE OF THE WORLD CODE
  2. EDGE OF THE WORLD MAC

EDGE OF THE WORLD MAC

Mac has filmed his entire odyssey, breaking it up into separate YouTube episodes, which now make up four seasons. That way, I would know that, as long as I walk in the direction opposite the needle’s point, I am headed in the right direction.” “The compass always points toward the original spawn point. “Most important, I brought a compass,” he said. He gathered the materials to craft a sword, for protection, and a pickax, for digging rudimentary shelters to hide from the game’s lethal nocturnal terrors. Mac’s preparations for the hike were basic. “Had I known that the Far Lands were so many thousands of kilometres away, I might have been more hesitant.” “In my ignorance, I thought the journey might take a year or so,” Mac told me.

edge of the world

It was exactly what Mac had been searching for: he changed the name of his YouTube channel to Far Lands or Bust!, and he set off to see them for himself. As he cast about for a fresh angle to distinguish his episodes from those of other YouTube Minecraft-casters, he came upon Persson’s post. Around that time, inspired by the legions of Minecraft players who record and broadcast their adventures, Mac started a YouTube channel to document his virtual exploits.

EDGE OF THE WORLD CODE

In March, 2011, Persson wrote a blog post about the problem in the game’s source code and the mysterious area where Minecraft’s world begins to warp and disintegrate, which he calls the Far Lands. “But I did the math on how likely it was people would ever reach it, and I decided it was far away enough that the bugs didn’t matter.” “Pretty early on, when implementing the ‘infinite’ worlds, I knew the game would start to bug out at long distances,” Persson told me. Markus Persson, the game’s creator, planned for these worlds to be infinitely large: if a player kept walking in a single direction, the game would create more of the world in front of him, like an engineer forever laying track for an advancing train.īut, at extreme distances from a player’s starting point, a glitch in the underlying mathematics causes the landscape to fracture into illogical shapes and patterns. Minecraft’s universe is procedurally generated, meaning that an algorithm places each asset-every hill, mountain, cave, river, sheep, and so on-in a unique arrangement every time a new game is loaded, so that no two players’ worlds are exactly alike.

edge of the world

It is primarily a game about human expression: a giant, Lego-style construction set in which every object can be broken down into its constituent elements and rebuilt in the shape of a house, an airship, a skyscraper, or whatever else a player can create. In the four years since its initial release, Minecraft has become a phenomenon that is played by more than forty million people around the world, on computers, smartphones, and video-game consoles.










Edge of the world